DLSEI 3.0 Cohort 3 registration has been closed.

Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

Included with DLSEI 3.0

Guided Project

Learn, practice, and apply job-ready skills with expert guidance

4.87★

Rating out of 5

Guided project Level

Recommended experience

2.00 Hours

Learn at your own pace

Computer Science

Domain

About this guided project

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"

What skills will you gain?

Computer Programming

C# (Programming Language)