DLSEI 3.0 Cohort 3 registration has been closed.

Baking Lights for Better Performance in Unity

Included with DLSEI 3.0

Guided Project

Learn, practice, and apply job-ready skills with expert guidance

5.00★

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Guided project Level

Recommended experience

2.00 Hours

Learn at your own pace

Computer Science

Domain

About this guided project

In this one-hour, project-based course, you'll learn how to precalculate, or "bake" lights for better performance. You'll learn how to configure lightmapping and other light-related settings that can greatly improve the frame-rate of any game. The guided project will introduce you to the following Unity concepts: - Lightmapping - Light Modes - UV Overlap This series makes use of the medieval-themed Unity project created in Light Up Your World in Unity (Introduction to Lighting). It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

What skills will you gain?

Performance Tuning

Application Performance Management